Icon Ability Hero Range Cast Type Damage Cooldown Target Duration Additional Effects Description
chemicalrage
Chemical rage Alchemist 9999 Buff 25 / 20 / 15 Self 60 0.7 / 0.55 / 0.4 base attack time 40 / 60 / 80 bonus health regeneration Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration.
aphoticshield
Aphotic Shield Abaddon 400 Shield / Damage x 12 Self / Ally 10 100 / 150 / 200 damage absorbed and reflected Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
arcaneaura
Arcane Aura Crystal Maiden Buff Self / Allies 8 / 14 / 20 mana regeneration All allies' mana regeneration increased.
assassinate
Assassinate Sniper 2000 / 2500 / 3000 Magical 400 / 600 / 800 10 Enemy 1 s cast time Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.
batteryassault
Battery Assault Clockwerk 275 Magical 50 / 75 / 100 each 0.7 s 12 / 10 / 8 Enemies 5 Mini-stun Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and mini-stun.
berserkerscall
Berserker's Call Axe 192 Buff / Debuff 10 Self / Enemies 2 / 3 / 4 Taunt Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
bladefury
Blade Fury Juggernaut 250 Magical 50 / 100 / 150 12 Enemies 5 Causes a bladestorm of destructive force around Juggernaut, dealing damage to nearby enemy units and rendering him immune to magical damage.
bloodlust
Bloodlust Ogre Magi Buff 5 Self / Ally 11 8 / 10 / 12 % movement speed,
30 / 40 / 50 attack speed,
Self-bonus: 30 / 50 / 70 attack speed
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
burrowstrike
Burrow Strike Sand King 9999 Magical 150 / 250 / 350 12 / 10 / 8 Enemies 2 s hard CC Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
calldown
Call Down Gyrocopter 600 Magical 200 / 300 / 400 per missile 10 Enemies Missle one: -30% movement speed
Missle two: -60% movement speed
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for 2 seconds; the second dealing minor damage and major slow for 4 seconds.
chainfrost
Chain Frost Lich 600 Magical 200 / 300 / 400 per bounce 10 / 8 / 6 Enemies 6 / 9 / 12 bounces,
2.5 s movement speed -65% and attack speed -65
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits.
chaosbolt
Chaos Bolt Chaos Knight 500 Magical 50 / 100 / 150 - 200 / 300 / 400 5 Enemy 1 to 2 / 3 / 4 Random hard CC duration Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
corrosivehaze
Corrosive Haze Slardar Debuff 3 Enemy 20 15 / 30 / 45 armor reduction,
reaviling invisibility
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit.
coupdegrace
Coupe de Grace Phantom Assassin Buff Self 10% critical strike chance,
300 / 450 / 600% critical strike damage
Phantom Assassin refiner her combat abilities, gaining a chance of delivering a devastating critikal strike to enemy units.
deathpulse
Death Pulse Necrophos 475 Damage / Heal 100 / 150 / 200 5 Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
doom
Doom Doom 550 Pure 70 / 90 / 110 per second 10 Enemy 20 Silences Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
elderdragonform
Elder Dragon Form Dragon Knight Buff Self 60 Level 1: Corrosive Breath - 20 DPS for 5s on attack,
Level 2: Splash Attacks - 300 radius, 75% AoE-damage,
Level 3: Frost Breath - 3 s enemies' movement and attackspeed -30%
Dragon Knight takes the form of one of three powerful elder dragons, increasing his speed, and Dragon Tail's range, while granting him new powers.
fervor
Fervor Troll Warlord Buff Self 15 / 20 / 25 attack speed per stack,
6 / 9 / 12 max stacks
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
ghostship
Ghostship Kunkka 2000 Magical 200 / 300 / 400 10 Enemies 3.1 s delayed impact,
4 s hard CC,
425 width
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage.
heatseekingmissile
Heat Seeking Missile Tinker Magical 200 / 300 / 400 7 Enemies Launches 3 rockets to hit random enemies
hex
Hex Shadow Shaman Debuff 10 Enemy 4 / 6 / 8 Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
illuminate
Illuminate Keeper of the Light 1000 Magical 300 / 450 / 600 12 / 10 / 8 Enemies 3 s cast time,
300 width
Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
illusoryorb
Illusory Orb Puck 800 Magical 150 / 200 / 250 5 / 4 / 3 Enemies Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
lagunablade
Laguna Blade Lina Magical 500 / 750 / 1000 13 / 10 / 7 Enemy Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
leechseed
Leech Seed Treant Protector 400 Magical 30 / 45 / 60 per tick 7 Enemy 5 -50% movement speed Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 7 times.
manabreak
Mana Break Anti-Mage Melee Buff 50% of burned mana Enemy 30 / 60 / 90 mana burned per attack Burns an opponent's mana on each attack. Mana Break deals 50% of the mana burned as damage to the target.
marksmanship
Marksmanship Drow Ranger Buff Self 20 / 30 / 40 attack damge and attack speed Increase attack damage and speed of Drow Ranger.
metamorphosis
Metamorphosis Terrorblade Buff 60 Self 50 / 100 / 200 attack damage,
50 / 75 / 100 attack speed,
600 attack range
Terrorblade transforms into a powerful demon with a ranged attack.
midnightpulse
Midnight Pulse Enigma 450 Pure 5 / 7 / 9% of max HP per s 20 Enemies 10 Steeps an area in dark resonance, damaging enemy units based on their max HP.
moonglaives
Moon Glaives Luna 500 Buff Enemies 3 / 5 / 7 bounces each attack,
-30% damage per bounce
Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
naturesattendants
Nature's Attendants Enchantress 500 Heal 25 HPS 15 Self / Allies 11 3 / 5 / 7 wisps A cloud of wisps heals Enchantress and any friendly units nearby.
naturescall
Nature's Call Furion Summon 7 Summons 1 treant Call a treant from a random tree around the chessboard.
paralyzingcask
Paralyzing Cask Witch Doctor Magical 75 / 100 / 150 10 Enemies 1 s hard CC,
2 / 4 / 6 bounces
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
plagueward
Plague Ward Venomancer Summon 5 Summons 1 plague ward Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
plasmafield
Plasma Field Razor 400 / 500 / 600 Magical 10 to 100 / 200 / 300 10 Enemies 1.5 s movement speed -5 to 25 / 30 / 35% Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
powershot
Powershot Windranger 1200 Magical 400 / 600 / 800 10 Enemy -20% damage for each enemy hit Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies and destroys trees along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
purification
Purification Omniknight 260 Heal / Damage 200 / 300 / 400 10 Allies Instantly heals a friendly unit and damages all nearby enemy units.
ravage
Ravage Tidehunter 500 / 650 / 800 Magical 150 / 250 / 350 30 Enemies 2 / 2.5 / 3 Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
refraction
Refraction Templar Assassin Shield 6 Self 6 40 / 60 / 80 attack damage
4 / 6 / 8 insances
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
remotemines
Remote Mines Techies 600 Physical 700 / 1100 / 1500 10 Enemies 3 s delayed explosion
1.2 / 1.5 / 1.8 increased explosion radius
Plant an invisible explosive that will only detonate after a brief delay.
requiemofsouls
Requiem of Souls Shadowfiend Magical 100 / 150 / 200 20 1.67 s cast time Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
screamofpain
Scream of Pain Queen of Pain 425 Magical 250 / 350 / 450 6 Enemies Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.
shadowdance
Shadow Dance Slark Buff 10 / 8 / 6 Self 4 30 / 40 / 50% movement speed
3 / 6 / 9 % max HP regeneration
gains invisibility
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
shapeshift
Shape Shift Lycan Buff / Summon 60 Self Summons 2 wolves
20 / 30 / 40 % increased max HP
Lycan assumes his lupine form, gaining more HP and summoning 2 wolves.
shurikentoss
Shuriken Toss Bounty Hunter 1200 Magical 300 / 500 / 700 5 Enemies Mini-stun Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other.
staticstorm
Static Storm Disruptor 400 / 500 / 600 Magical Max 100 / 200 / 300 per second 15 / 12 / 9 Enemies 3 / 4 / 5 8 / 12 / 16 pulses Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
stickynapalm
Sticky Napalm Bat Rider 375 Buff / Debuff 3 Self / Enemies 20 20 / 30 / 40 attack damage and attack speed Drenches an area in sticky oil, amplify damage from Batrider's attacks and slowing enemy reactions.
stonegaze
Stone Gaze Medusa 600 / 800 / 1000 Magical 20 Enemies 4 / 5 / 6 2 / 3 / 4 s hard CC
-30% movement speed
30% increased damage taken
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical damage.
summonspiritbear
Summon Spirit Bear Lone Druid Summon 60 Summons 1 bear Summons a powerful Spirit Bear companion that can equip items. Spirit Bear does not benefit from attributes.
toss
Toss Tiny 200 Physical 100 / 200 / 300 10 / 8 / 6 Enemy 1.5 / 2 / 2.5 s hard CC Toss an enemy nearby, throw it to the farthest grid and stun.
viperstrike
Viper Strike Viper DoT / Debuff 150 / 250 / 350 10 / 7 / 4 Enemy 5 -40 / 60 / 80% movement speed
-40 / 60 / 80 attack speed
Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.
walruspunch
Walrus Punch Tusk Melee Physical Critical 300 / 350 / 400% 7 Enemy 1 s hard CC
2 s movement speed -40%
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.
waveform
Wave Form Morphling Magical 150 / 250 / 350 10 / 8 / 6 Untargetable Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
whirlingdeath
Whirling Death Timbersaw 300 Pure 150 / 200 / 250 6 / 5 / 4 Enemies 14 12 / 13 / 14% attribute reduction Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration.
wildaxes
Wild Axes Beastmaster 1500 Physical 70 / 110 / 150 per axe 7 Enemies 10 10 / 20 / 30 attack damage per stack Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy unit once, and amplifies subsequent damage.
exorcism
Exorcism Death Prophet 700 / 700 / 700 field radius Physical 100 per ghost 20 / 15 / 10 Enemies 10 spirits 10 / 15 / 20 heal percent 25% Unleashes evil spirits to drain the life of nearby enemy chesses. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt.
sacredarrow
Sacred Arrow Mirana 99999 Magical 50 / 75 / 100 min 500 / 750 / 1000 max 10 / 8 / 6 Enemies min stun 1 / 1.5 / 2 max 5 / 7.5 / 10 Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes.
Icon Ability Hero Range Cast Type Damage Cooldown Target Duration Additional Effects Description